Bodyparts editor
Bodyparts editor
Filename:
We recommend that you update the default path in
to the folder which contains this image.A temporary fix is to use
to manually locate and add this file. We do not recommend this approach because it requires you to repeat this process every time your load this project in the VIA application.To import a DeepLabCut dataset, follow the steps below. Note that you can only label one folder at a time.
If there are no labels yet, you may need to specify bodyparts (below). Note: Due to limitations on h5 libraries in javascript, just the h5 (not images) is sent to server to convert it to a csv to parse.
To import a Lightning Pose dataset, follow the steps below.
To import a SLEAP dataset, follow these steps:
Note that SLP file must have the images padded with zeros to account for the javascript h5 loading library. This is already in the latest SLEAP code and will be available in future SLEAP releases. For now, you can use this python script to pad your video items.
To add or edit the bodyparts for labeling, follow the steps below.
If you have some annotations within your files already, the bodyparts will automatically be populated.
Place keypoints by clicking in the image. The keypoints will be placed following the order of bodyparts. (See above for how to edit the bodyparts.)
You can move a keypoint by clicking it and dragging it. You can delete a keypoint by selecting it and either pressing “d” or clicking the X icon in the toolbar.
To navigate across images, you can use the left/right arrow keys, clicking in the file menu, or click the left/right arrows in the toolbar.
Anivia supports labeling multiple animals, but only if you export to a SLEAP file currently.
The interface focuses on one animal “instance” at a time. By default when you click to place points it places them in instance 0.
Here is how you navigate the instance interface: - “i” for new instance (or circle plus in toolbar) - “u” to delete an instance (or circle minus in toolbar) - up and down arrows to switch between instances (or circle up and down in toolbar, or just click on a point from that instance)
To export your annotations to DeepLabCut, follow these steps:
Note: Similarly to importing, due to limitations on h5 libraries in javascript, the labels are sent to server to convert them to generate an h5 file. Again, no images are ever sent out of your machine.
To export your annotations to Lightning Pose, follow these steps:
To export your annotations to Lightning Pose, follow these steps:
It might take a bit of time (less than a minute) to generate the SLP file for export.
Version anivia-2.1
Anivia is a tool to support annotation of animal bodyparts in a web interface. The images are loaded in your browser locally.
It is a streamlined version of VGG VIA, intended specifically for animal annotation.
(Anivia changes) Copyright © 2023-2024, Lili Karashchuk, Allen Instite for Neural Dynamics, and Anivia Contributors.
(VGG VIA) Copyright © 2016-2021, Abhishek Dutta,Visual Geometry Group, Oxford University and VIA Contributors.
Copyright (c) 2023-2024, Lili Karashchuk, Allen Institute for Neural Dynamics, and Anivia Contributors. Copyright (c) 2016-2022, Abhishek Dutta, Visual Geometry Group, Oxford University and VIA Contributors. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.